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my experience with sound design and foley for film, makes me well equipped in constructing original SFX (rather than relying solely on libraries) and allowing me to sculpt unique and suitable soundscapes to match the storytelling, gameplay and visuals of interactive media and games.

unlike a lot of sound designers working in independent gamedev, i have a passion and skill set for SFX and foley and believe that projects often require a sound designer as a dedicated role rather than a composer/sound designer.

i have worked as lead sound designer on upcoming VR title Atlantic Ghost as well as accessibility focused platformer title Skedaddle. through these projects, i've gained skills in dynamic and complex sound events in FMOD, ambisonics and spatialisation for VR (with Resonance Audio) as well as being involved in the audio implementation process into Unity with C#.

i am keen to be work with talented devs on original and innovative experiences of any style or scale.

 
 
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